<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>3DLessonsLast Added Tutorials</title><link>http://www.3dlessons.com</link><description><![CDATA[3D tutorials - 3D Studio Max, Maya, Lightwave, SoftImage, Bryce and Cinema 4D tutorials]]></description><language>en-us</language><lastBuildDate>2010-03-10 10:32:33</lastBuildDate><image><title>3DLessons</title><url>http://images.3dlessons.com/images/logo.jpg</url><link>http://www.3dlessons.com</link></image><item><title>Old Wood Bucket 3d Max Studio Tutorial (HD)</title><link>http://www.3dlessons.com/tutorials/Old-Wood-Bucket-3d-Max-Studio-Tutorial-HD--19961.html</link><description><![CDATA[<table border="0"><tr><td width="55" height="47" valign="top"><a href="http://www.3dlessons.com/tutorials/Old-Wood-Bucket-3d-Max-Studio-Tutorial-HD--19961.html"><img src="http://images.3dlessons.com/timages/12405018965058.jpg" alt="Material Image" width="40px" height="40px" border="0" align="left"/></a></td><td valign="top">In this 3D Max Studio Video Tutorial you will learn how to model an old wood bucket from a cone primitive using the edit poly & Mesh Smooth tools.</td></tr><tr><td colspan="2"><strong>Category:</strong>3ds Max Tutorials<br /><strong>Author:</strong> TutorialVid.com<br /><strong>Date:</strong> <pubDate>April 23, 2009</pubDate></td></tr></table>]]></description><pubDate>Thursday, April 23, 2009</pubDate><guid isPermaLink="true">http://www.3dlessons.com/tutorials/Old-Wood-Bucket-3d-Max-Studio-Tutorial-HD--19961.html</guid></item><item><title>Generating a realistic surface with Terragen and Maya</title><link>http://www.3dlessons.com/tutorials/Generating-a-realistic-surface-with-Terragen-and-Maya-17612.html</link><description><![CDATA[<table border="0"><tr><td width="55" height="47" valign="top"><a href="http://www.3dlessons.com/tutorials/Generating-a-realistic-surface-with-Terragen-and-Maya-17612.html"><img src="http://images.3dlessons.com/timages/122013228603510.jpg" alt="Material Image" width="40px" height="40px" border="0" align="left"/></a></td><td valign="top">Are you searching for a method to generate a realistic surface or landscape maybe for a background in your Maya scene?</td></tr><tr><td colspan="2"><strong>Category:</strong>Maya Tutorials<br /><strong>Author:</strong> free3dtutorials.com<br /><strong>Date:</strong> <pubDate>August 30, 2008</pubDate></td></tr></table>]]></description><pubDate>Saturday, August 30, 2008</pubDate><guid isPermaLink="true">http://www.3dlessons.com/tutorials/Generating-a-realistic-surface-with-Terragen-and-Maya-17612.html</guid></item><item><title>Modeling Morgane</title><link>http://www.3dlessons.com/tutorials/Modeling-Morgane-29472.html</link><description><![CDATA[<table border="0"><tr><td width="55" height="47" valign="top"><a href="http://www.3dlessons.com/tutorials/Modeling-Morgane-29472.html"><img src="http://images.3dlessons.com/timages/124687561938222.jpg" alt="Material Image" width="40px" height="40px" border="0" align="left"/></a></td><td valign="top">Find a great design for the character as it was suppose to be the main character of a short movie.</td></tr><tr><td colspan="2"><strong>Category:</strong>Maya Tutorials<br /><strong>Author:</strong> cgarena.com<br /><strong>Date:</strong> <pubDate>July 06, 2009</pubDate></td></tr></table>]]></description><pubDate>Monday, July 06, 2009</pubDate><guid isPermaLink="true">http://www.3dlessons.com/tutorials/Modeling-Morgane-29472.html</guid></item><item><title>Making of Prolapsed Eye</title><link>http://www.3dlessons.com/tutorials/Making-of-Prolapsed-Eye-47896.html</link><description><![CDATA[<table border="0"><tr><td width="55" height="47" valign="top"><a href="http://www.3dlessons.com/tutorials/Making-of-Prolapsed-Eye-47896.html"><img src="http://images.3dlessons.com/timages/12468837597711.jpg" alt="Material Image" width="40px" height="40px" border="0" align="left"/></a></td><td valign="top">The initial sketch of this image is created by Friend and Fausto created this image in 3D using ZBrush and Maya.</td></tr><tr><td colspan="2"><strong>Category:</strong>Maya Tutorials<br /><strong>Author:</strong> cgarena.com<br /><strong>Date:</strong> <pubDate>July 06, 2009</pubDate></td></tr></table>]]></description><pubDate>Monday, July 06, 2009</pubDate><guid isPermaLink="true">http://www.3dlessons.com/tutorials/Making-of-Prolapsed-Eye-47896.html</guid></item><item><title>Time lapse Modeling of the Punisher</title><link>http://www.3dlessons.com/tutorials/Time-lapse-Modeling-of-the-Punisher-59178.html</link><description><![CDATA[<table border="0"><tr><td width="55" height="47" valign="top"><a href="http://www.3dlessons.com/tutorials/Time-lapse-Modeling-of-the-Punisher-59178.html"><img src="http://images.3dlessons.com/timages/124688358215723.jpg" alt="Material Image" width="40px" height="40px" border="0" align="left"/></a></td><td valign="top">In this time lapse video, artist Valentin will show how he model the character from the movie Punisher Warzone in ZBrush</td></tr><tr><td colspan="2"><strong>Category:</strong>ZBrush Tutorials<br /><strong>Author:</strong> cgarena.com<br /><strong>Date:</strong> <pubDate>July 06, 2009</pubDate></td></tr></table>]]></description><pubDate>Monday, July 06, 2009</pubDate><guid isPermaLink="true">http://www.3dlessons.com/tutorials/Time-lapse-Modeling-of-the-Punisher-59178.html</guid></item><item><title>Making a eye</title><link>http://www.3dlessons.com/tutorials/Making-a-eye-65985.html</link><description><![CDATA[<table border="0"><tr><td width="55" height="47" valign="top"><a href="http://www.3dlessons.com/tutorials/Making-a-eye-65985.html"><img src="http://images.3dlessons.com/timages/126813894645140jpg.jpg" alt="Material Image" width="40px" height="40px" border="0" align="left"/></a></td><td valign="top">A 3Dmax tutorial on making a eye.</td></tr><tr><td colspan="2"><strong>Category:</strong>3ds Max Tutorials<br /><strong>Author:</strong> TrueCG<br /><strong>Date:</strong> <pubDate>March 09, 2010</pubDate></td></tr></table>]]></description><pubDate>Tuesday, March 09, 2010</pubDate><guid isPermaLink="true">http://www.3dlessons.com/tutorials/Making-a-eye-65985.html</guid></item><item><title>Gears Texture &amp; UnwrapUVW</title><link>http://www.3dlessons.com/tutorials/Gears-Texture-UnwrapUVW-3D-Max-Tutorial-02107.html</link><description><![CDATA[<table border="0"><tr><td width="55" height="47" valign="top"><a href="http://www.3dlessons.com/tutorials/Gears-Texture-UnwrapUVW-3D-Max-Tutorial-02107.html"><img src="http://images.3dlessons.com/timages/122953771858317.jpg" alt="Material Image" width="40px" height="40px" border="0" align="left"/></a></td><td valign="top">In this video tutorial will texture and unwrap UVW some gears using a vast set of tools in 3D max...</td></tr><tr><td colspan="2"><strong>Category:</strong>3ds Max Tutorials<br /><strong>Author:</strong> TutorialVid.com<br /><strong>Date:</strong> <pubDate>December 17, 2008</pubDate></td></tr></table>]]></description><pubDate>Wednesday, December 17, 2008</pubDate><guid isPermaLink="true">http://www.3dlessons.com/tutorials/Gears-Texture-UnwrapUVW-3D-Max-Tutorial-02107.html</guid></item><item><title>Ella - Making of</title><link>http://www.3dlessons.com/tutorials/Ella-Making-of-07265.html</link><description><![CDATA[<table border="0"><tr><td width="55" height="47" valign="top"><a href="http://www.3dlessons.com/tutorials/Ella-Making-of-07265.html"><img src="http://images.3dlessons.com/timages/1239469525274ella_40.gif" alt="Material Image" width="40px" height="40px" border="0" align="left"/></a></td><td valign="top">In this tutorial I will cover some of the interesting steps of this project.</td></tr><tr><td colspan="2"><strong>Category:</strong>3ds Max Tutorials<br /><strong>Author:</strong> zivcg<br /><strong>Date:</strong> <pubDate>April 11, 2009</pubDate></td></tr></table>]]></description><pubDate>Saturday, April 11, 2009</pubDate><guid isPermaLink="true">http://www.3dlessons.com/tutorials/Ella-Making-of-07265.html</guid></item><item><title>Arm set-up with IK/FK</title><link>http://www.3dlessons.com/tutorials/Arm-set-up-with-IK-FK-19994.html</link><description><![CDATA[<table border="0"><tr><td width="55" height="47" valign="top"><a href="http://www.3dlessons.com/tutorials/Arm-set-up-with-IK-FK-19994.html"><img src="http://images.3dlessons.com/timages/121996063048217.jpg" alt="Material Image" width="40px" height="40px" border="0" align="left"/></a></td><td valign="top">This tutorial outlines a technique which is quite handy when setting up an arm. Very often I see work where the movement/rotations are incorrect at the wrist as people sometimes overlook how things actually work below the elbow.</td></tr><tr><td colspan="2"><strong>Category:</strong>Maya Tutorials<br /><strong>Author:</strong> The Gnomon Workshop<br /><strong>Date:</strong> <pubDate>August 28, 2008</pubDate></td></tr></table>]]></description><pubDate>Thursday, August 28, 2008</pubDate><guid isPermaLink="true">http://www.3dlessons.com/tutorials/Arm-set-up-with-IK-FK-19994.html</guid></item><item><title>Modeling a Foot in Maya</title><link>http://www.3dlessons.com/tutorials/Modeling-a-Foot-in-Maya-63401.html</link><description><![CDATA[<table border="0"><tr><td width="55" height="47" valign="top"><a href="http://www.3dlessons.com/tutorials/Modeling-a-Foot-in-Maya-63401.html"><img src="http://images.3dlessons.com/timages/123575907941716.jpg" alt="Material Image" width="40px" height="40px" border="0" align="left"/></a></td><td valign="top">Detailed modeling foot overview with use of photo reference, poly box modeling and SubD surface. Contains UV's, color, specular and bump map textres.</td></tr><tr><td colspan="2"><strong>Category:</strong>Maya Tutorials<br /><strong>Author:</strong> free3dtutorials.com<br /><strong>Date:</strong> <pubDate>February 27, 2009</pubDate></td></tr></table>]]></description><pubDate>Friday, February 27, 2009</pubDate><guid isPermaLink="true">http://www.3dlessons.com/tutorials/Modeling-a-Foot-in-Maya-63401.html</guid></item><item><title>The Making of Toyota Matrix</title><link>http://www.3dlessons.com/tutorials/The-Making-of-Toyota-Matrix-35168.html</link><description><![CDATA[<table border="0"><tr><td width="55" height="47" valign="top"><a href="http://www.3dlessons.com/tutorials/The-Making-of-Toyota-Matrix-35168.html"><img src="http://images.3dlessons.com/timages/122523668333856.jpg" alt="Material Image" width="40px" height="40px" border="0" align="left"/></a></td><td valign="top">This is an extended section containing more detailed information regarding the production of the Toyota Matrix "Cell Splitting" cinema commercial.</td></tr><tr><td colspan="2"><strong>Category:</strong>3ds Max Tutorials<br /><strong>Author:</strong> 3dm3.com<br /><strong>Date:</strong> <pubDate>October 28, 2008</pubDate></td></tr></table>]]></description><pubDate>Tuesday, October 28, 2008</pubDate><guid isPermaLink="true">http://www.3dlessons.com/tutorials/The-Making-of-Toyota-Matrix-35168.html</guid></item><item><title>Making of The Abandoned Building</title><link>http://www.3dlessons.com/tutorials/Making-of-The-Abandoned-Building-28971.html</link><description><![CDATA[<table border="0"><tr><td width="55" height="47" valign="top"><a href="http://www.3dlessons.com/tutorials/Making-of-The-Abandoned-Building-28971.html"><img src="http://images.3dlessons.com/timages/122523359818226.jpg" alt="Material Image" width="40px" height="40px" border="0" align="left"/></a></td><td valign="top">This work is one of most interesting images I ever did. The idea was a vision from my mind for abandoned building.</td></tr><tr><td colspan="2"><strong>Category:</strong>3ds Max Tutorials<br /><strong>Author:</strong> 3dm3.com<br /><strong>Date:</strong> <pubDate>October 28, 2008</pubDate></td></tr></table>]]></description><pubDate>Tuesday, October 28, 2008</pubDate><guid isPermaLink="true">http://www.3dlessons.com/tutorials/Making-of-The-Abandoned-Building-28971.html</guid></item><item><title>Using Particle Speed</title><link>http://www.3dlessons.com/tutorials/Using-Particle-Speed-03601.html</link><description><![CDATA[<table border="0"><tr><td width="55" height="47" valign="top"><a href="http://www.3dlessons.com/tutorials/Using-Particle-Speed-03601.html"><img src="http://images.3dlessons.com/timages/121996034908711.jpg" alt="Material Image" width="40px" height="40px" border="0" align="left"/></a></td><td valign="top">There are situations where a phenomenon's velocity or speed is related to it's behavior or appearance. Perhaps the incandecence increases as a particle moves faster... or the color changes from blue to red. Perhaps some dust is resting on an object, but once it gets blown away it also begins...</td></tr><tr><td colspan="2"><strong>Category:</strong>Maya Tutorials<br /><strong>Author:</strong> The Gnomon Workshop<br /><strong>Date:</strong> <pubDate>August 28, 2008</pubDate></td></tr></table>]]></description><pubDate>Thursday, August 28, 2008</pubDate><guid isPermaLink="true">http://www.3dlessons.com/tutorials/Using-Particle-Speed-03601.html</guid></item><item><title>The Evolutionary Small Creature</title><link>http://www.3dlessons.com/tutorials/The-Evolutionary-Small-Creature-56680.html</link><description><![CDATA[<table border="0"><tr><td width="55" height="47" valign="top"><a href="http://www.3dlessons.com/tutorials/The-Evolutionary-Small-Creature-56680.html"><img src="http://images.3dlessons.com/timages/12234012821396.jpg" alt="Material Image" width="40px" height="40px" border="0" align="left"/></a></td><td valign="top">I had thought of a concept of future mankind in a cage-like surrounding environment. This scene gave me a motive  to think about a certain image for different creatures of the future....</td></tr><tr><td colspan="2"><strong>Category:</strong>3ds Max Tutorials<br /><strong>Author:</strong> 3dtotal.com<br /><strong>Date:</strong> <pubDate>October 07, 2008</pubDate></td></tr></table>]]></description><pubDate>Tuesday, October 07, 2008</pubDate><guid isPermaLink="true">http://www.3dlessons.com/tutorials/The-Evolutionary-Small-Creature-56680.html</guid></item><item><title>Modeling a Head using Nurbs-Polygon Technique</title><link>http://www.3dlessons.com/tutorials/Modeling-a-Head-using-Nurbs-Polygon-Technique-63057.html</link><description><![CDATA[<table border="0"><tr><td width="55" height="47" valign="top"><a href="http://www.3dlessons.com/tutorials/Modeling-a-Head-using-Nurbs-Polygon-Technique-63057.html"><img src="http://images.3dlessons.com/timages/121153805441023.jpg" alt="Material Image" width="40px" height="40px" border="0" align="left"/></a></td><td valign="top">In this technique we first create a low detail head by nurbs patch modeling then convert it to apolygon object, then we add detail to it.</td></tr><tr><td colspan="2"><strong>Category:</strong>Maya Tutorials<br /><strong>Author:</strong> 3dm3.com<br /><strong>Date:</strong> <pubDate>May 23, 2008</pubDate></td></tr></table>]]></description><pubDate>Friday, May 23, 2008</pubDate><guid isPermaLink="true">http://www.3dlessons.com/tutorials/Modeling-a-Head-using-Nurbs-Polygon-Technique-63057.html</guid></item><item><title>Blue a Fool</title><link>http://www.3dlessons.com/tutorials/Blue-a-Fool-11575.html</link><description><![CDATA[<table border="0"><tr><td width="55" height="47" valign="top"><a href="http://www.3dlessons.com/tutorials/Blue-a-Fool-11575.html"><img src="http://images.3dlessons.com/timages/122340283999412.jpg" alt="Material Image" width="40px" height="40px" border="0" align="left"/></a></td><td valign="top">First of all I started with a rough Pencil-Sketch to depict the basic composition and the central idea of the picture.</td></tr><tr><td colspan="2"><strong>Category:</strong>3ds Max Tutorials<br /><strong>Author:</strong> 3dtotal.com<br /><strong>Date:</strong> <pubDate>October 07, 2008</pubDate></td></tr></table>]]></description><pubDate>Tuesday, October 07, 2008</pubDate><guid isPermaLink="true">http://www.3dlessons.com/tutorials/Blue-a-Fool-11575.html</guid></item><item><title>Basic Materials &amp; Lighting</title><link>http://www.3dlessons.com/tutorials/Basic-Materials-Lighting-86783.html</link><description><![CDATA[<table border="0"><tr><td width="55" height="47" valign="top"><a href="http://www.3dlessons.com/tutorials/Basic-Materials-Lighting-86783.html"><img src="http://images.3dlessons.com/timages/123576208274627.jpg" alt="Material Image" width="40px" height="40px" border="0" align="left"/></a></td><td valign="top">This tutorial will be focused on teaching the basics of using and creating materials in 3ds Max.</td></tr><tr><td colspan="2"><strong>Category:</strong>3ds Max Tutorials<br /><strong>Author:</strong> 3dtotal.com<br /><strong>Date:</strong> <pubDate>February 27, 2009</pubDate></td></tr></table>]]></description><pubDate>Friday, February 27, 2009</pubDate><guid isPermaLink="true">http://www.3dlessons.com/tutorials/Basic-Materials-Lighting-86783.html</guid></item><item><title>Stool</title><link>http://www.3dlessons.com/tutorials/Stool-72703.html</link><description><![CDATA[<table border="0"><tr><td width="55" height="47" valign="top"><a href="http://www.3dlessons.com/tutorials/Stool-72703.html"><img src="http://images.3dlessons.com/timages/122013433919323.jpg" alt="Material Image" width="40px" height="40px" border="0" align="left"/></a></td><td valign="top">In this Maya tutorial of we will learn how making a stool. This hardly simple, hopefully can assist you.</td></tr><tr><td colspan="2"><strong>Category:</strong>Maya Tutorials<br /><strong>Author:</strong> dhony<br /><strong>Date:</strong> <pubDate>August 30, 2008</pubDate></td></tr></table>]]></description><pubDate>Saturday, August 30, 2008</pubDate><guid isPermaLink="true">http://www.3dlessons.com/tutorials/Stool-72703.html</guid></item><item><title>StarFighter Texturing</title><link>http://www.3dlessons.com/tutorials/StarFighter-Texturing-45876.html</link><description><![CDATA[<table border="0"><tr><td width="55" height="47" valign="top"><a href="http://www.3dlessons.com/tutorials/StarFighter-Texturing-45876.html"><img src="http://images.3dlessons.com/timages/121302519489810.jpg" alt="Material Image" width="40px" height="40px" border="0" align="left"/></a></td><td valign="top">You will cover all aspects from scratch and follow along as you create this awesome model.</td></tr><tr><td colspan="2"><strong>Category:</strong>Maya Tutorials<br /><strong>Author:</strong> SimplyMaya.com<br /><strong>Date:</strong> <pubDate>June 09, 2008</pubDate></td></tr></table>]]></description><pubDate>Monday, June 09, 2008</pubDate><guid isPermaLink="true">http://www.3dlessons.com/tutorials/StarFighter-Texturing-45876.html</guid></item><item><title>The Old Fox</title><link>http://www.3dlessons.com/tutorials/The-Old-Fox-35074.html</link><description><![CDATA[<table border="0"><tr><td width="55" height="47" valign="top"><a href="http://www.3dlessons.com/tutorials/The-Old-Fox-35074.html"><img src="http://images.3dlessons.com/timages/122340369224814.jpg" alt="Material Image" width="40px" height="40px" border="0" align="left"/></a></td><td valign="top">I've poly modelled all the models that I have used in the scene. So letâ??s start from the little house on the left...</td></tr><tr><td colspan="2"><strong>Category:</strong>3ds Max Tutorials<br /><strong>Author:</strong> 3dtotal.com<br /><strong>Date:</strong> <pubDate>October 07, 2008</pubDate></td></tr></table>]]></description><pubDate>Tuesday, October 07, 2008</pubDate><guid isPermaLink="true">http://www.3dlessons.com/tutorials/The-Old-Fox-35074.html</guid></item><item><title>Making of Italian Creek</title><link>http://www.3dlessons.com/tutorials/Making-of-Italian-Creek-64415.html</link><description><![CDATA[<table border="0"><tr><td width="55" height="47" valign="top"><a href="http://www.3dlessons.com/tutorials/Making-of-Italian-Creek-64415.html"><img src="http://images.3dlessons.com/timages/122523343451325.jpg" alt="Material Image" width="40px" height="40px" border="0" align="left"/></a></td><td valign="top">I'll explain creation of my last picture Italian Creek. I want to show you my techniques and procedure. I'll take it almost step by step and I'll focus on most interesting parts of production.</td></tr><tr><td colspan="2"><strong>Category:</strong>3ds Max Tutorials<br /><strong>Author:</strong> 3dm3.com<br /><strong>Date:</strong> <pubDate>October 28, 2008</pubDate></td></tr></table>]]></description><pubDate>Tuesday, October 28, 2008</pubDate><guid isPermaLink="true">http://www.3dlessons.com/tutorials/Making-of-Italian-Creek-64415.html</guid></item><item><title>10 Ways to Produce a Wireframe Image in 3Ds Max</title><link>http://www.3dlessons.com/tutorials/10-Ways-to-Produce-a-Wireframe-Image-in-3Ds-Max-67059.html</link><description><![CDATA[<table border="0"><tr><td width="55" height="47" valign="top"><a href="http://www.3dlessons.com/tutorials/10-Ways-to-Produce-a-Wireframe-Image-in-3Ds-Max-67059.html"><img src="http://images.3dlessons.com/timages/12342866601722.jpg" alt="Material Image" width="40px" height="40px" border="0" align="left"/></a></td><td valign="top">This tutorial is shows 10 ways to produce a wireframe image in 3Ds Max.</td></tr><tr><td colspan="2"><strong>Category:</strong>3ds Max Tutorials<br /><strong>Author:</strong> free3dtutorials.com<br /><strong>Date:</strong> <pubDate>February 10, 2009</pubDate></td></tr></table>]]></description><pubDate>Tuesday, February 10, 2009</pubDate><guid isPermaLink="true">http://www.3dlessons.com/tutorials/10-Ways-to-Produce-a-Wireframe-Image-in-3Ds-Max-67059.html</guid></item><item><title>Create Fire effect in 3D Studio Max</title><link>http://www.3dlessons.com/tutorials/Create-Fire-effect-in-3D-Studio-Max-78001.html</link><description><![CDATA[<table border="0"><tr><td width="55" height="47" valign="top"><a href="http://www.3dlessons.com/tutorials/Create-Fire-effect-in-3D-Studio-Max-78001.html"><img src="http://images.3dlessons.com/timages/12295372964217.jpg" alt="Material Image" width="40px" height="40px" border="0" align="left"/></a></td><td valign="top">Learn how to create simple fire effect and animate.</td></tr><tr><td colspan="2"><strong>Category:</strong>3ds Max Tutorials<br /><strong>Author:</strong> TutorialVid.com<br /><strong>Date:</strong> <pubDate>December 17, 2008</pubDate></td></tr></table>]]></description><pubDate>Wednesday, December 17, 2008</pubDate><guid isPermaLink="true">http://www.3dlessons.com/tutorials/Create-Fire-effect-in-3D-Studio-Max-78001.html</guid></item><item><title>The Tree Frog</title><link>http://www.3dlessons.com/tutorials/The-Tree-Frog-47858.html</link><description><![CDATA[<table border="0"><tr><td width="55" height="47" valign="top"><a href="http://www.3dlessons.com/tutorials/The-Tree-Frog-47858.html"><img src="http://images.3dlessons.com/timages/121302619193921.jpg" alt="Material Image" width="40px" height="40px" border="0" align="left"/></a></td><td valign="top">You will follow on step by step from laying out the UV`s to creating the spec maps and the final render.</td></tr><tr><td colspan="2"><strong>Category:</strong>Maya Tutorials<br /><strong>Author:</strong> SimplyMaya.com<br /><strong>Date:</strong> <pubDate>June 09, 2008</pubDate></td></tr></table>]]></description><pubDate>Monday, June 09, 2008</pubDate><guid isPermaLink="true">http://www.3dlessons.com/tutorials/The-Tree-Frog-47858.html</guid></item><item><title>Procedural Carpaint</title><link>http://www.3dlessons.com/tutorials/Procedural-Carpaint-72299.html</link><description><![CDATA[<table border="0"><tr><td width="55" height="47" valign="top"><a href="http://www.3dlessons.com/tutorials/Procedural-Carpaint-72299.html"><img src="http://images.3dlessons.com/timages/121849953856816.jpg" alt="Material Image" width="40px" height="40px" border="0" align="left"/></a></td><td valign="top">Speed Racer is smashing summer's box offices and we think this tutorial in max and AE will also blow your mind.</td></tr><tr><td colspan="2"><strong>Category:</strong>3ds Max Tutorials<br /><strong>Author:</strong> cgarena.com<br /><strong>Date:</strong> <pubDate>August 11, 2008</pubDate></td></tr></table>]]></description><pubDate>Monday, August 11, 2008</pubDate><guid isPermaLink="true">http://www.3dlessons.com/tutorials/Procedural-Carpaint-72299.html</guid></item><item><title>Making the Head of the Moria Orc</title><link>http://www.3dlessons.com/tutorials/Making-the-Head-of-the-Moria-Orc-37636.html</link><description><![CDATA[<table border="0"><tr><td width="55" height="47" valign="top"><a href="http://www.3dlessons.com/tutorials/Making-the-Head-of-the-Moria-Orc-37636.html"><img src="http://images.3dlessons.com/timages/121153848282428.jpg" alt="Material Image" width="40px" height="40px" border="0" align="left"/></a></td><td valign="top">A brief look at the modelling of my orcs head, and a nice in-depth look at how I did the UV mapping, and painted the different textures for his head.</td></tr><tr><td colspan="2"><strong>Category:</strong>Lightwave 3D Tutorials<br /><strong>Author:</strong> 3dm3.com<br /><strong>Date:</strong> <pubDate>May 23, 2008</pubDate></td></tr></table>]]></description><pubDate>Friday, May 23, 2008</pubDate><guid isPermaLink="true">http://www.3dlessons.com/tutorials/Making-the-Head-of-the-Moria-Orc-37636.html</guid></item><item><title>Making of Arkeon</title><link>http://www.3dlessons.com/tutorials/Making-of-Arkeon-31920.html</link><description><![CDATA[<table border="0"><tr><td width="55" height="47" valign="top"><a href="http://www.3dlessons.com/tutorials/Making-of-Arkeon-31920.html"><img src="http://images.3dlessons.com/timages/122340518206429.jpg" alt="Material Image" width="40px" height="40px" border="0" align="left"/></a></td><td valign="top">With this model my goal was to learn how to use normal mapping for a low poly character, a technique that was new for me in that moment. The model Arkeon Sannath it's from a game called Confrontation.</td></tr><tr><td colspan="2"><strong>Category:</strong>3ds Max Tutorials<br /><strong>Author:</strong> 3dtotal.com<br /><strong>Date:</strong> <pubDate>October 07, 2008</pubDate></td></tr></table>]]></description><pubDate>Tuesday, October 07, 2008</pubDate><guid isPermaLink="true">http://www.3dlessons.com/tutorials/Making-of-Arkeon-31920.html</guid></item><item><title>Making of Clep</title><link>http://www.3dlessons.com/tutorials/Making-of-Clep-96728.html</link><description><![CDATA[<table border="0"><tr><td width="55" height="47" valign="top"><a href="http://www.3dlessons.com/tutorials/Making-of-Clep-96728.html"><img src="http://images.3dlessons.com/timages/12192733386305.jpg" alt="Material Image" width="40px" height="40px" border="0" align="left"/></a></td><td valign="top">Clep is one of my latest projects and here i'm gonna explain some techniques that i used to create this image.</td></tr><tr><td colspan="2"><strong>Category:</strong>3ds Max Tutorials<br /><strong>Author:</strong> evermotion.org<br /><strong>Date:</strong> <pubDate>August 20, 2008</pubDate></td></tr></table>]]></description><pubDate>Wednesday, August 20, 2008</pubDate><guid isPermaLink="true">http://www.3dlessons.com/tutorials/Making-of-Clep-96728.html</guid></item><item><title>Developing a Scripted Utility</title><link>http://www.3dlessons.com/tutorials/Developing-a-Scripted-Utility-67742.html</link><description><![CDATA[<table border="0"><tr><td width="55" height="47" valign="top"><a href="http://www.3dlessons.com/tutorials/Developing-a-Scripted-Utility-67742.html"><img src="http://images.3dlessons.com/timages/12130884121764.jpg" alt="Material Image" width="40px" height="40px" border="0" align="left"/></a></td><td valign="top">This tutorial will guide you to develop a scripted utility in 3DS MAX 9. This tutorial is for users with basic knowledge in max script or any other object oriented language.</td></tr><tr><td colspan="2"><strong>Category:</strong>3ds Max Tutorials<br /><strong>Author:</strong> 3dtotal.com<br /><strong>Date:</strong> <pubDate>June 10, 2008</pubDate></td></tr></table>]]></description><pubDate>Tuesday, June 10, 2008</pubDate><guid isPermaLink="true">http://www.3dlessons.com/tutorials/Developing-a-Scripted-Utility-67742.html</guid></item><item><title>Lonely and Left Behind</title><link>http://www.3dlessons.com/tutorials/Lonely-and-Left-Behind-12531.html</link><description><![CDATA[<table border="0"><tr><td width="55" height="47" valign="top"><a href="http://www.3dlessons.com/tutorials/Lonely-and-Left-Behind-12531.html"><img src="http://images.3dlessons.com/timages/122340507529227.jpg" alt="Material Image" width="40px" height="40px" border="0" align="left"/></a></td><td valign="top">First of all, I have to admit that I was actually quite lazy when creating "Lonely and left behind". I didn't have a lot of spare time but still wanted to create this picture. So I took a basic head model, which I already modelled about 1 year ago and used it as the starting point.</td></tr><tr><td colspan="2"><strong>Category:</strong>3ds Max Tutorials<br /><strong>Author:</strong> 3dtotal.com<br /><strong>Date:</strong> <pubDate>October 07, 2008</pubDate></td></tr></table>]]></description><pubDate>Tuesday, October 07, 2008</pubDate><guid isPermaLink="true">http://www.3dlessons.com/tutorials/Lonely-and-Left-Behind-12531.html</guid></item><item><title>Tabasco</title><link>http://www.3dlessons.com/tutorials/Tabasco-02772.html</link><description><![CDATA[<table border="0"><tr><td width="55" height="47" valign="top"><a href="http://www.3dlessons.com/tutorials/Tabasco-02772.html"><img src="http://images.3dlessons.com/timages/125205659947216.jpg" alt="Material Image" width="40px" height="40px" border="0" align="left"/></a></td><td valign="top">Get a hand on basic UV mapping with the help of an endomorph shown on this tabasco packaging box.</td></tr><tr><td colspan="2"><strong>Category:</strong>Lightwave 3D Tutorials<br /><strong>Author:</strong> Simplylightwave.com<br /><strong>Date:</strong> <pubDate>September 04, 2009</pubDate></td></tr></table>]]></description><pubDate>Friday, September 04, 2009</pubDate><guid isPermaLink="true">http://www.3dlessons.com/tutorials/Tabasco-02772.html</guid></item><item><title>Steaming Coffee Cup</title><link>http://www.3dlessons.com/tutorials/Steaming-Coffee-Cup-49133.html</link><description><![CDATA[<table border="0"><tr><td width="55" height="47" valign="top"><a href="http://www.3dlessons.com/tutorials/Steaming-Coffee-Cup-49133.html"><img src="http://images.3dlessons.com/timages/125205951179828.jpg" alt="Material Image" width="40px" height="40px" border="0" align="left"/></a></td><td valign="top">Take a look at our Coffee cup Tutorial where you'll learn one way to make steam (or smoke) using 3ds MAX !</td></tr><tr><td colspan="2"><strong>Category:</strong>3ds Max Tutorials<br /><strong>Author:</strong> The123d.com<br /><strong>Date:</strong> <pubDate>September 04, 2009</pubDate></td></tr></table>]]></description><pubDate>Friday, September 04, 2009</pubDate><guid isPermaLink="true">http://www.3dlessons.com/tutorials/Steaming-Coffee-Cup-49133.html</guid></item><item><title>Red Peppers</title><link>http://www.3dlessons.com/tutorials/Red-Peppers-07333.html</link><description><![CDATA[<table border="0"><tr><td width="55" height="47" valign="top"><a href="http://www.3dlessons.com/tutorials/Red-Peppers-07333.html"><img src="http://images.3dlessons.com/timages/125205649162515.jpg" alt="Material Image" width="40px" height="40px" border="0" align="left"/></a></td><td valign="top">Tutorial on how to model and texture these red peppers.</td></tr><tr><td colspan="2"><strong>Category:</strong>Lightwave 3D Tutorials<br /><strong>Author:</strong> Simplylightwave.com<br /><strong>Date:</strong> <pubDate>September 04, 2009</pubDate></td></tr></table>]]></description><pubDate>Friday, September 04, 2009</pubDate><guid isPermaLink="true">http://www.3dlessons.com/tutorials/Red-Peppers-07333.html</guid></item><item><title>An Introduction to Fluid Simulation in RealFlow 4</title><link>http://www.3dlessons.com/tutorials/An-Introduction-to-Fluid-Simulation-in-RealFlow-4-57582.html</link><description><![CDATA[<table border="0"><tr><td width="55" height="47" valign="top"><a href="http://www.3dlessons.com/tutorials/An-Introduction-to-Fluid-Simulation-in-RealFlow-4-57582.html"><img src="http://images.3dlessons.com/timages/125258710841231.jpg" alt="Material Image" width="40px" height="40px" border="0" align="left"/></a></td><td valign="top">This relaxed tutorial will teach users how to work seamlessly between RealFlow4 and a 3D package (3ds Max 2008). It will cover how to create fluid and rigid body simulations, import and export SD files, initial states, mesh filters, 3d modeling and much much more.</td></tr><tr><td colspan="2"><strong>Category:</strong>RealFlow Tutorials<br /><strong>Author:</strong> CGtuts+<br /><strong>Date:</strong> <pubDate>September 10, 2009</pubDate></td></tr></table>]]></description><pubDate>Thursday, September 10, 2009</pubDate><guid isPermaLink="true">http://www.3dlessons.com/tutorials/An-Introduction-to-Fluid-Simulation-in-RealFlow-4-57582.html</guid></item><item><title>Using Splines to Add Detail to Your High-Poly Model in 3ds Max</title><link>http://www.3dlessons.com/tutorials/Using-Splines-to-Add-Detail-to-Your-High-Poly-Model-in-3ds-Max-30974.html</link><description><![CDATA[<table border="0"><tr><td width="55" height="47" valign="top"><a href="http://www.3dlessons.com/tutorials/Using-Splines-to-Add-Detail-to-Your-High-Poly-Model-in-3ds-Max-30974.html"><img src="http://images.3dlessons.com/timages/125258715214832.jpg" alt="Material Image" width="40px" height="40px" border="0" align="left"/></a></td><td valign="top">In this tutorial, we'll take a look at some of these advanced ways that splines can be used to save a lot of time on tasks that would otherwise have to be done by hand.</td></tr><tr><td colspan="2"><strong>Category:</strong>3ds Max Tutorials<br /><strong>Author:</strong> CGtuts+<br /><strong>Date:</strong> <pubDate>September 10, 2009</pubDate></td></tr></table>]]></description><pubDate>Thursday, September 10, 2009</pubDate><guid isPermaLink="true">http://www.3dlessons.com/tutorials/Using-Splines-to-Add-Detail-to-Your-High-Poly-Model-in-3ds-Max-30974.html</guid></item><item><title>Modeling Screwdriver </title><link>http://www.3dlessons.com/tutorials/Modeling-Screwdriver-41104.html</link><description><![CDATA[<table border="0"><tr><td width="55" height="47" valign="top"><a href="http://www.3dlessons.com/tutorials/Modeling-Screwdriver-41104.html"><img src="http://images.3dlessons.com/timages/1266473380640thumb2.jpg" alt="Material Image" width="40px" height="40px" border="0" align="left"/></a></td><td valign="top">In this tutorial I am going to create a detailed screwdriver. I will use loft technique for modeling both metal and handle part of it. </td></tr><tr><td colspan="2"><strong>Category:</strong>3ds Max Tutorials<br /><strong>Author:</strong> goldencg<br /><strong>Date:</strong> <pubDate>February 18, 2010</pubDate></td></tr></table>]]></description><pubDate>Thursday, February 18, 2010</pubDate><guid isPermaLink="true">http://www.3dlessons.com/tutorials/Modeling-Screwdriver-41104.html</guid></item><item><title>Architectural Modeling In 3d Max</title><link>http://www.3dlessons.com/tutorials/Architectural-Modeling-In-3d-Max-22240.html</link><description><![CDATA[<table border="0"><tr><td width="55" height="47" valign="top"><a href="http://www.3dlessons.com/tutorials/Architectural-Modeling-In-3d-Max-22240.html"><img src="http://images.3dlessons.com/timages/1242514903676av3.jpg" alt="Material Image" width="40px" height="40px" border="0" align="left"/></a></td><td valign="top">In this tutorial you will learn how to build and model Complete Corporate Architectural Building from scratch to final.</td></tr><tr><td colspan="2"><strong>Category:</strong>3ds Max Tutorials<br /><strong>Author:</strong> sadiqkhan<br /><strong>Date:</strong> <pubDate>May 16, 2009</pubDate></td></tr></table>]]></description><pubDate>Saturday, May 16, 2009</pubDate><guid isPermaLink="true">http://www.3dlessons.com/tutorials/Architectural-Modeling-In-3d-Max-22240.html</guid></item><item><title>Modeling Creative Speaker</title><link>http://www.3dlessons.com/tutorials/Modeling-Creative-Speaker-76051.html</link><description><![CDATA[<table border="0"><tr><td width="55" height="47" valign="top"><a href="http://www.3dlessons.com/tutorials/Modeling-Creative-Speaker-76051.html"><img src="http://images.3dlessons.com/timages/12132672097027.jpg" alt="Material Image" width="40px" height="40px" border="0" align="left"/></a></td><td valign="top">This time I'm showing you how to model computer speakers.</td></tr><tr><td colspan="2"><strong>Category:</strong>Rhino 3D Tutorials<br /><strong>Author:</strong> Rhino3DHelp.com<br /><strong>Date:</strong> <pubDate>June 12, 2008</pubDate></td></tr></table>]]></description><pubDate>Thursday, June 12, 2008</pubDate><guid isPermaLink="true">http://www.3dlessons.com/tutorials/Modeling-Creative-Speaker-76051.html</guid></item><item><title>Render Tree</title><link>http://www.3dlessons.com/tutorials/Render-Tree-23567.html</link><description><![CDATA[<table border="0"><tr><td width="55" height="47" valign="top"><a href="http://www.3dlessons.com/tutorials/Render-Tree-23567.html"><img src="http://images.3dlessons.com/timages/12357584739489.jpg" alt="Material Image" width="40px" height="40px" border="0" align="left"/></a></td><td valign="top">In this video, we will look at how to work with the subsurface scattering shader that comes with Softimage|XSI.</td></tr><tr><td colspan="2"><strong>Category:</strong>Softimage Tutorials<br /><strong>Author:</strong> free3dtutorials.com<br /><strong>Date:</strong> <pubDate>February 27, 2009</pubDate></td></tr></table>]]></description><pubDate>Friday, February 27, 2009</pubDate><guid isPermaLink="true">http://www.3dlessons.com/tutorials/Render-Tree-23567.html</guid></item><item><title>Create an Awesome Exploding Glass Effect</title><link>http://www.3dlessons.com/tutorials/Create-an-Awesome-Exploding-Glass-Effect-38959.html</link><description><![CDATA[<table border="0"><tr><td width="55" height="47" valign="top"><a href="http://www.3dlessons.com/tutorials/Create-an-Awesome-Exploding-Glass-Effect-38959.html"><img src="http://images.3dlessons.com/timages/12507748781997.jpg" alt="Material Image" width="40px" height="40px" border="0" align="left"/></a></td><td valign="top">It is always a good idea to learn as many new techniques as possible to help flesh out your CG scenes. In this tutorial, you will learn how to create an impressive breaking glass effect using 3ds Max 2009 and Thinking Particles 3.</td></tr><tr><td colspan="2"><strong>Category:</strong>3ds Max Tutorials<br /><strong>Author:</strong> CGtuts+<br /><strong>Date:</strong> <pubDate>August 20, 2009</pubDate></td></tr></table>]]></description><pubDate>Thursday, August 20, 2009</pubDate><guid isPermaLink="true">http://www.3dlessons.com/tutorials/Create-an-Awesome-Exploding-Glass-Effect-38959.html</guid></item><item><title>Modeling Hair Dryer</title><link>http://www.3dlessons.com/tutorials/Modeling-Hair-Dryer-78862.html</link><description><![CDATA[<table border="0"><tr><td width="55" height="47" valign="top"><a href="http://www.3dlessons.com/tutorials/Modeling-Hair-Dryer-78862.html"><img src="http://images.3dlessons.com/timages/121850042049727.jpg" alt="Material Image" width="40px" height="40px" border="0" align="left"/></a></td><td valign="top">In this tutorial I am going to model a hair dryer in 3ds max. In this tutorial we learn about mesh smooth and edge usage in mesh smooth.</td></tr><tr><td colspan="2"><strong>Category:</strong>3ds Max Tutorials<br /><strong>Author:</strong> cgarena.com<br /><strong>Date:</strong> <pubDate>August 11, 2008</pubDate></td></tr></table>]]></description><pubDate>Monday, August 11, 2008</pubDate><guid isPermaLink="true">http://www.3dlessons.com/tutorials/Modeling-Hair-Dryer-78862.html</guid></item><item><title>Developing a Scripted Utility in 3ds Max-9</title><link>http://www.3dlessons.com/tutorials/Developing-a-Scripted-Utility-in-3ds-Max-9-13743.html</link><description><![CDATA[<table border="0"><tr><td width="55" height="47" valign="top"><a href="http://www.3dlessons.com/tutorials/Developing-a-Scripted-Utility-in-3ds-Max-9-13743.html"><img src="http://images.3dlessons.com/timages/12115356149291.jpg" alt="Material Image" width="40px" height="40px" border="0" align="left"/></a></td><td valign="top">This tutorial is for users with basic knowledge in max script or any other object oriented language. Here I explained everything step by step.</td></tr><tr><td colspan="2"><strong>Category:</strong>3ds Max Tutorials<br /><strong>Author:</strong> 3dm3.com<br /><strong>Date:</strong> <pubDate>May 23, 2008</pubDate></td></tr></table>]]></description><pubDate>Friday, May 23, 2008</pubDate><guid isPermaLink="true">http://www.3dlessons.com/tutorials/Developing-a-Scripted-Utility-in-3ds-Max-9-13743.html</guid></item><item><title>Realistic head with NURMS</title><link>http://www.3dlessons.com/tutorials/Realistic-head-with-NURMS-43195.html</link><description><![CDATA[<table border="0"><tr><td width="55" height="47" valign="top"><a href="http://www.3dlessons.com/tutorials/Realistic-head-with-NURMS-43195.html"><img src="http://images.3dlessons.com/timages/121154762873033.jpg" alt="Material Image" width="40px" height="40px" border="0" align="left"/></a></td><td valign="top">In this tutorial, I will show you how to go about modeling a realistic head using NURMS (Non-Uniform Rational Mesh Smooth).</td></tr><tr><td colspan="2"><strong>Category:</strong>3ds Max Tutorials<br /><strong>Author:</strong> 3DLuVr.com<br /><strong>Date:</strong> <pubDate>May 23, 2008</pubDate></td></tr></table>]]></description><pubDate>Friday, May 23, 2008</pubDate><guid isPermaLink="true">http://www.3dlessons.com/tutorials/Realistic-head-with-NURMS-43195.html</guid></item><item><title>Making of Quad Bike</title><link>http://www.3dlessons.com/tutorials/Making-of-Quad-Bike-32091.html</link><description><![CDATA[<table border="0"><tr><td width="55" height="47" valign="top"><a href="http://www.3dlessons.com/tutorials/Making-of-Quad-Bike-32091.html"><img src="http://images.3dlessons.com/timages/12115361525843.jpg" alt="Material Image" width="40px" height="40px" border="0" align="left"/></a></td><td valign="top">This will be a brief explanation about making of the quad bike.</td></tr><tr><td colspan="2"><strong>Category:</strong>3ds Max Tutorials<br /><strong>Author:</strong> 3dm3.com<br /><strong>Date:</strong> <pubDate>May 23, 2008</pubDate></td></tr></table>]]></description><pubDate>Friday, May 23, 2008</pubDate><guid isPermaLink="true">http://www.3dlessons.com/tutorials/Making-of-Quad-Bike-32091.html</guid></item><item><title>Spotlight Fog</title><link>http://www.3dlessons.com/tutorials/Spotlight-Fog-10585.html</link><description><![CDATA[<table border="0"><tr><td width="55" height="47" valign="top"><a href="http://www.3dlessons.com/tutorials/Spotlight-Fog-10585.html"><img src="http://images.3dlessons.com/timages/12125923077484.jpg" alt="Material Image" width="40px" height="40px" border="0" align="left"/></a></td><td valign="top">Here's a common problem... you add fog to a spotlight, render an image and... no fog. The problem is simple and is inherit to how Maya calculates lightfog.</td></tr><tr><td colspan="2"><strong>Category:</strong>Maya Tutorials<br /><strong>Author:</strong> The Gnomon Workshop<br /><strong>Date:</strong> <pubDate>June 04, 2008</pubDate></td></tr></table>]]></description><pubDate>Wednesday, June 04, 2008</pubDate><guid isPermaLink="true">http://www.3dlessons.com/tutorials/Spotlight-Fog-10585.html</guid></item><item><title>Controlling Fog Density</title><link>http://www.3dlessons.com/tutorials/Controlling-Fog-Density-48986.html</link><description><![CDATA[<table border="0"><tr><td width="55" height="47" valign="top"><a href="http://www.3dlessons.com/tutorials/Controlling-Fog-Density-48986.html"><img src="http://images.3dlessons.com/timages/12125064315554.jpg" alt="Material Image" width="40px" height="40px" border="0" align="left"/></a></td><td valign="top">Fog is a term often used to represent a variety of natural phenomenon within a 3D renderer. In nature, fog consists of water vapor yet in Maya you may use 'fog' to also represent dust, smoke, air, smog, plasma, nebulae or even magical glows and spells.</td></tr><tr><td colspan="2"><strong>Category:</strong>Maya Tutorials<br /><strong>Author:</strong> The Gnomon Workshop<br /><strong>Date:</strong> <pubDate>June 03, 2008</pubDate></td></tr></table>]]></description><pubDate>Tuesday, June 03, 2008</pubDate><guid isPermaLink="true">http://www.3dlessons.com/tutorials/Controlling-Fog-Density-48986.html</guid></item><item><title>Screw Thread for Metal Screws</title><link>http://www.3dlessons.com/tutorials/Screw-Thread-for-Metal-Screws-43758.html</link><description><![CDATA[<table border="0"><tr><td width="55" height="47" valign="top"><a href="http://www.3dlessons.com/tutorials/Screw-Thread-for-Metal-Screws-43758.html"><img src="http://images.3dlessons.com/timages/12342867481224.jpg" alt="Material Image" width="40px" height="40px" border="0" align="left"/></a></td><td valign="top">This tutorial shows, how create screw thread in 3Ds Max.</td></tr><tr><td colspan="2"><strong>Category:</strong>3ds Max Tutorials<br /><strong>Author:</strong> free3dtutorials.com<br /><strong>Date:</strong> <pubDate>February 10, 2009</pubDate></td></tr></table>]]></description><pubDate>Tuesday, February 10, 2009</pubDate><guid isPermaLink="true">http://www.3dlessons.com/tutorials/Screw-Thread-for-Metal-Screws-43758.html</guid></item><item><title>Making of Cafe</title><link>http://www.3dlessons.com/tutorials/Making-of-Cafe-17936.html</link><description><![CDATA[<table border="0"><tr><td width="55" height="47" valign="top"><a href="http://www.3dlessons.com/tutorials/Making-of-Cafe-17936.html"><img src="http://images.3dlessons.com/timages/12115360259172.jpg" alt="Material Image" width="40px" height="40px" border="0" align="left"/></a></td><td valign="top">When you decide to realize an image like this, you have to know that the modeling part is the simplest.</td></tr><tr><td colspan="2"><strong>Category:</strong>3ds Max Tutorials<br /><strong>Author:</strong> 3dm3.com<br /><strong>Date:</strong> <pubDate>May 23, 2008</pubDate></td></tr></table>]]></description><pubDate>Friday, May 23, 2008</pubDate><guid isPermaLink="true">http://www.3dlessons.com/tutorials/Making-of-Cafe-17936.html</guid></item><item><title>Topology, Topo-Rigging &amp; more</title><link>http://www.3dlessons.com/tutorials/Topology-Topo-Rigging-more-71123.html</link><description><![CDATA[<table border="0"><tr><td width="55" height="47" valign="top"><a href="http://www.3dlessons.com/tutorials/Topology-Topo-Rigging-more-71123.html"><img src="http://images.3dlessons.com/timages/12125045441321.jpg" alt="Material Image" width="40px" height="40px" border="0" align="left"/></a></td><td valign="top">As you might already noticed, so easy and fluid the work with low-subd-models goes, posing high-subd-level-models can be a hard thing depending on the power of your system.</td></tr><tr><td colspan="2"><strong>Category:</strong>ZBrush Tutorials<br /><strong>Author:</strong> ZBrushCentral<br /><strong>Date:</strong> <pubDate>June 03, 2008</pubDate></td></tr></table>]]></description><pubDate>Tuesday, June 03, 2008</pubDate><guid isPermaLink="true">http://www.3dlessons.com/tutorials/Topology-Topo-Rigging-more-71123.html</guid></item><item><title>Robot Door Animation</title><link>http://www.3dlessons.com/tutorials/Robot-Door-Animation-02215.html</link><description><![CDATA[<table border="0"><tr><td width="55" height="47" valign="top"><a href="http://www.3dlessons.com/tutorials/Robot-Door-Animation-02215.html"><img src="http://images.3dlessons.com/timages/12125070912885.jpg" alt="Material Image" width="40px" height="40px" border="0" align="left"/></a></td><td valign="top">If you're interested in animation then you'll love the Robot Animation tutorial. It will take you though the steps used to get him moving around on screen.</td></tr><tr><td colspan="2"><strong>Category:</strong>Maya Tutorials<br /><strong>Author:</strong> SimplyMaya.com<br /><strong>Date:</strong> <pubDate>June 03, 2008</pubDate></td></tr></table>]]></description><pubDate>Tuesday, June 03, 2008</pubDate><guid isPermaLink="true">http://www.3dlessons.com/tutorials/Robot-Door-Animation-02215.html</guid></item></channel></rss>