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Welcome to 3D Lessons

3D Lessons is the most complete and informative database of free 3D tutorials. Our resource covers everything you always wanted to know about 3D graphics. 3ds Max, Maya, Lightwave, SoftImage, Bryce and Cinema 4D tutorials including the interface, modeling, animation, materials, maps, modifiers, lights, cameras, rendering and much more. Whether you're new to 3D graphics software or a talented artist, you are sure to find a great source of inspiration and knowledge at 3D Lessons. The tutorials are updated daily from different authors and sites so that you won't have to spend hours searching the web for them yourself. The number of tutorials is constantly increasing as 3D Lessons is open to readers as well as to new authors. Use our handy search form to find the very 3D graphics tutorial you need. Enjoy your visit to 3D Lessons. We hope our collection of 3D tutorials will help you discover your creative potential and create your own three-dimensional virtual reality!

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Latest 3D Tutorials

This tutorial covers some basics of set driven keys. You will link up a handle with the moving of some railway points.
August 28, 2008 Today Views: 6 Total Views: 27
If you have never made a hotkey driven custom marking menu, go to Options/Customize UI/Marking Menus. Hit 'Create Marking Menu'. You can then middle-mouse-button drag items from the shelf into one of the quadrants...
August 28, 2008 Today Views: 3 Total Views: 30
When animating you may find yourself needing to switch the current setting for tangent types quite often. Whenever you use the 'S' hotkey to set a keyframe, Maya will use the tangent types you have specified in the Animation Preferences...
August 28, 2008 Today Views: 3 Total Views: 24

Normal Maps

Author: SimplyMaya.com  Rating:
This tutorial takes you through two techniques of generating a normal map as seen in the latest games.
August 28, 2008 Today Views: 3 Total Views: 29
Continuity applies to both curves and surfaces. It simply refers to how two curves meet at a point, or how surfaces meet at an edge. When using a patch-modeling approach, where a character, vehicle or whatever are modeled from a series of patches, like a quilt, one wants to avoid visible seams....
August 28, 2008 Today Views: 3 Total Views: 20
In this step you will learn how to make a clean UV Map of your completed model using several different methods of laying out UV's.
August 28, 2008 Today Views: 3 Total Views: 32
I would like to show you the process of creation of my latest personal project Batman.
August 27, 2008 Today Views: 2 Total Views: 88

Paint Effects

Author: SimplyMaya.com  Rating:
This tutorial covers how to use paint effect brushes, changing colors and converting paint effects to polygons.
August 27, 2008 Today Views: 2 Total Views: 36
Video tutorial: Making of Bullet hits an egg in 3ds Max 7.
August 27, 2008 Today Views: 5 Total Views: 53

Quadruped Beast

Author: SimplyMaya.com  Rating:
If you're into Sci-Fi creatures then this tutorial is right up your alley.
August 27, 2008 Today Views: 2 Total Views: 34

Random 3D Tutorials

HDRI - Lighting and Reflections tutorial for 3D Studio Max.
January 23, 2008 Today Views: 1 Total Views: 330
When texturing organic things, you have a number of methods available to you. The two most common methods are procedural textures and bitmaps....
January 9, 2008 Today Views: 2 Total Views: 157
In this exercise you are going to learn how to crack an egg and have light beams coming out of the cracks.
March 21, 2008 Today Views: 1 Total Views: 273
I start with the Anisotropic Specular node. In the sample images all other sources of light are turned off, and the anisotropic node plugged into the alt_specular channel.
January 2, 2008 Today Views: 1 Total Views: 222
I know many people are using the physical_light. Usually they use it with the intention, well, to obtain physical correct renderings. I'm sure most of them don't know that sometimes they put the fox in charge of the hen house this way. Why this?
September 14, 2007 Today Views: 2 Total Views: 365
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