ZBrush Tutorials (interface, modelling, animation, materials, maps, modifiers, lights, cameras, rendering) - 3DLessons.com
As with most graphic packages there are always different ways to achieve an effect. This tutorial attempts to show you some of the best ways to make realistic eyeballs.
November 19,
2007
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To begin this tutorial you will need a Poser model (or body part) that has been exported to a format that ZBrush recognizes, currently .OBJ or .DXF. ...
October 25,
2007
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The aim of this tutorial is to allow the reader to model and color a 'Space Monkey' head using Pixologic's ZBrush.
October 8,
2007
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ZBrush does a great job of protecting the artist from too many technical decisions during the creation process.
October 5,
2007
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Topics covered in this tutorial:, Hiding geometry, Refining the selection, Working with SubTool visibility, Various attributes of the Extract command.
August 1,
2007
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Topics covered in this tutorial: Drawing an action line, Using a topological mask, Working with transpose to re-pose a model, Softening and hardening a mask
July 31,
2007
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Learn how to make materials in ZBrush.
May 15,
2007
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Tutorial that shows you how to make an image map for an eyeball using symmetry.
April 19,
2007
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