Softimage Tutorials (interface, modelling, animation, materials, maps, modifiers, lights, cameras, rendering) - 3DLessons.com
This SoftImage tutorial will teach you to work with Displacing Mapping.
June 1,
2007
Today Views:
2 Total Views:
295
Learn how to model objects fast and effeciently with this tutorial.
May 30,
2007
Today Views:
2 Total Views:
522
With this tutorial you will make a weel and mag .
May 29,
2007
Today Views:
1 Total Views:
428
Functions and Procedures(also called subroutines) are techniques that allow scripts to be broken down into different distinct sections. These sections can be used to aid the clarity of the script, as scripts are by nature not the easiest document to read.
May 25,
2007
Today Views:
1 Total Views:
275
This little walkthrough demonstrates an easy way of creating a basic nebula effect.
May 25,
2007
Today Views:
1 Total Views:
373
The goal of this tutorial is to demonstrate the power behind XSI displacement map and its adaptive tesselation controls.
May 24,
2007
Today Views:
2 Total Views:
575
This tutorial was initially developed from one of the first tutorials for XSI on the net. It did not cover the exact scripting side, more of the idea, so I must pay homage to its origonality, but I hope this version helps to rectify some the issues missing.
May 24,
2007
Today Views:
1 Total Views:
307
The goal of this tutorial is to understand how to create/use toolbars and scripts.
May 23,
2007
Today Views:
1 Total Views:
277
Branching constructs are so named because they allow scripts to branch out to different sections of code, usually when a certain condition has been met. A condition refers to a point in a script when a certain situation is achieved.
May 23,
2007
Today Views:
1 Total Views:
303
Our goal in this tutorial is to use the most basic polygon modeling tools in XSI to create a beautiful, elegant and simple model, starting from a basic polygonal primitive.
May 22,
2007
Today Views:
1 Total Views:
351




























