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Softimage Tutorials (interface, modelling, animation, materials, maps, modifiers, lights, cameras, rendering) - 3DLessons.com

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Learn the basics of animation in the Softimage/XSI 6 Mod Tool with this tutorial from Noesis Interactive. Follow along as topics such as bone chains and animation curves are explained while animating a simple character. This tutorial will be very helpful to anyone who wants to learn 3D animation
October 30, 2007 Today Views: 1 Total Views: 344
This is the second of a two part tutorial series from Noesis Interactive. Using Softimage/XSI, learn shading, painting, and mapping techniques with a car door as an example. This lesson will be very useful to anyone interested in creating textures for 3D objects.
October 24, 2007 Today Views: 1 Total Views: 285

The Making of Parthenon

Author: Stryker  Rating:
In this tutorial I am going to explain how I made the image of the Parthenon. I have seen many different photographs and drawings of the Parthenon from different angles, in order to have an idea, as clear as possible, about its characteristics and proportions. I have obtained a lot of information.
October 16, 2007 Today Views: 1 Total Views: 202
There are 101 ways to model a head, depending on the results you want to achieve. Radial modeling was used to model this character's head (known as "Basket Boy") for the purpose of animating his mouth for speech. The important part of this technique is the creation of concentric circles around the mouth area.
August 29, 2007 Today Views: 1 Total Views: 364

Interior Part 2

Author: evermotion.org  Rating:
Yesterday, when we were trying to struggle of building own walls the redecoration band vistied us. Workers asked us a simple question: Do you want living room with TV or bar? Guess what we answered.
July 26, 2007 Today Views: 1 Total Views: 572
An approach to capping SCM models.
July 23, 2007 Today Views: 2 Total Views: 292

Resolution Mixing

Author: 3drender.com  Rating:
An approach to combining high-detail and low-detail surfaces in the same model.
July 20, 2007 Today Views: 3 Total Views: 327
The process of rendering, or generating an image in a 3D graphics program, involves firing out rays from a 3D camera and then tracking what the rays hit, one ray at a time. Such rays are fired atleast once for every pixel that is to be rendered on an image.
July 17, 2007 Today Views: 1 Total Views: 262
Practice the basic application of the Surface Continuity Manager.
July 17, 2007 Today Views: 3 Total Views: 344

Facial Features

Author: 3drender.com  Rating:
Seamlessly inserting facial features with SCM.
July 13, 2007 Today Views: 1 Total Views: 474
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