Softimage Tutorials (interface, modelling, animation, materials, maps, modifiers, lights, cameras, rendering) - 3DLessons.com
In this scene I wanted to show abandoned city - dirty, dusty, sun-baked - one can say: without any signs of life, but simultaneously carring hope that life (or life forms) can exist in most adverse conditions, most unexpected place and it resurrect very quickly.
April 30,
2008
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The goal with this tutorial is to create so called secondary motion. Lets say we have a rabbit jumping and we want its ears to wiggle and deform in relation to how it moves. Well this is one way of doing it without having to set a lot of keys.
March 21,
2008
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Use the rgb intensity of a lambert illumination node to drive texture line thickness, in order to create a "cross hatching" effect.
March 21,
2008
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This Noesis Interactive tutorial introduces you to the recently released Softimage/XSI 6 Mod Tool. The Mod Tool is specially designed for video game development and is available for free download from the Softimage website. Learn how to get started with this powerful 3D program.
December 14,
2007
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In this tutorial you will learn how to use curves as guides to create long hair ...
December 14,
2007
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It should give the modeler a bit of freedom, in comparison with a human face or body ...
December 13,
2007
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This is the first of a two part tutorial series from Noesis Interactive. Using Softimage/XSI, learn shading, painting, and mapping techniques with a car door as an example. This lesson will be very useful to anyone interested in creating textures for 3D objects.
December 3,
2007
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This short lesson from Noesis Interactive outlines the steps to tag a rig in Softimage/XSI. This process teaches you how to set up your rigs so that you can re-target animations and apply motion capture data to different 3D characters. Both Animators and Riggers will find this very useful
November 9,
2007
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This lesson from Noesis Interactive will show you how to begin creating custom props in the Softimage/XSI 6 Mod Tool. Learn the basics of modeling, texturing, and rendering while creating your own time-bomb prop. After following this tutorial you will know how to make your very own video game assets
November 5,
2007
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First i took pictures from differents labradors, and from one to another there is huge differences when it come to details. So don't waste time while modeling and prepare the best you can your work.
November 2,
2007
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