Poser Tutorials (interface, modelling, animation, materials, maps, modifiers, lights, cameras, rendering) - 3DLessons.com
Learn one of the Maths Functions - Gain Function with this 3D Canvas Pro tutorial.
September 12,
2007
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Sometimes you will find yourself playing with a node that has several related settings which need altering in proportion with each other. The brick node provides a good example of this.
September 11,
2007
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The P node returns the position of the current pixel in 3D space.
September 10,
2007
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This sample material uses the P Node to create a stone wall with green slime at ground level (technically, we have a green slime material that turns into bricks away from ground level).
September 7,
2007
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UV Mapping is the process that allows you to wrap a flat picture around a 3D object as a texture.
September 5,
2007
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Having discussed the various methods of using the N Node, we will now turn to some example materials, explaining exactly what is happening as we go along.
September 3,
2007
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While there are easier ways to produce simple circles (using the cells node for instance), the steps needed to produce a circle from the U and V coordinates are interesting in their own right, and several of the intermediate stages are themselves useful.
August 31,
2007
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U and V are probably at their most powerful when used to create special effects using the maths nodes. Here they are being used more to give an idea of direction than for the detailed gradient, to produce stripes, bars or even circles.
August 30,
2007
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Despite all of the limitations mentions in the previous tutorial, the U and V nodes can be useful plugged directly into other nodes.
August 29,
2007
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While Create Prop takes the current group and turns it into a prop, Spawn Props creates a new prop from every group in the current object.
August 28,
2007
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