Other 3D Software (interface, modelling, animation, materials, maps, modifiers, lights, cameras, rendering) - 3DLessons.com

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Wine Glass

Author: wings3d.com  Rating:
One way to create a wine glass. Start with a sphere.
November 26, 2007 Today Views: 1 Total Views: 692
Lipsync is a tricky thing to get the hang of at first. Many an animation shows the classic example of how just about everybody approaches it at first. The tendency is this:...
November 19, 2007 Today Views: 1 Total Views: 1,455
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The point of that tutorial was never to declare that it was the only path to great animation, but was merely a suggestion for one way to approach your animation in a sensible, organized fashion that hearkened back to our traditional animation roots.
November 15, 2007 Today Views: 1 Total Views: 790
A common problem with many attempts at snappy animation is the old "hit & stick" jerky feel to the motion....
November 9, 2007 Today Views: 1 Total Views: 914
The context of animating forces instead of forms.
November 6, 2007 Today Views: 2 Total Views: 747
In animation, as in life, personality is relative and powerfully unique. The best way to point out personality is to contrast it with another personality.
November 1, 2007 Today Views: 1 Total Views: 617

Filling a Hole

Author: wings3d.com  Rating:
This method for filling a hole works in both Wings 3D and Nendo.
October 30, 2007 Today Views: 1 Total Views: 781

Arc D' Triumph!

Author: keithlango.com  Rating:
A quickie study on adding arcs to your motion.
October 29, 2007 Today Views: 1 Total Views: 969
The purpose of this tutorial from Noesis Interactive is to explain what an FGD is and why it is important to the Source Game Engine. Find out where you can get updated FGDs, how to install them, and see what changes were made. A definite must for anyone creating maps with the Hammer Level Editor.
October 26, 2007 Today Views: 2 Total Views: 774
Building better overlaps in breakdowns.
October 25, 2007 Today Views: 1 Total Views: 696
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