Maya Tutorials (interface, modelling, animation, materials, maps, modifiers, lights, cameras, rendering) - 3DLessons.com
Goal for this tutorial is to setup camera rig that gives you ability to drive settings for camera Depth of field automatic just with moving 2 locators in scene.
April 7,
2010
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558
Currently, one of the best ways of achieving photo-realistic imagery is to render using Mental Ray for Maya. Mental Ray offers a Global Illumination and Final Gather solution, which when combined, simulates the physics of real world lighting effects.
April 6,
2010
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This tutorial will get you up to speed in setting up a simple Final Gather scene.
April 5,
2010
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520
This tutorial will demonstrate how to create a Motion Design clip using camera projection mapping.
April 2,
2010
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186
In this tutorial we will go over some different methods of dealing with the shatter effect to create a faster and more reliable workflow, which can be used in a variety of different scenarios.
April 2,
2010
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200
This tutorial will show you how to attach fluid shader to particles, and make fluid attributes driven by particle attributes.
March 29,
2010
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127
In this tutorial you will learn the complete workflow necessary to effectively UV map a character in Maya 2009.
March 24,
2010
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188
This tutorial will show you how to make pinboard in maya.
March 17,
2010
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141
An issue which is often overlooked or avoided by individuals new to 3D is the necessity of fine-tuning projects in conjunction with a compositing package.
March 15,
2010
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843
Ok, this drove me nuts for a good week... If you are using a 3D paint package to paint texture channels of a multi-patch NURBS model, you may find that when you import your textures, your edges display artifacts when rendered...
March 12,
2010
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