Maya Tutorials (interface, modelling, animation, materials, maps, modifiers, lights, cameras, rendering) - 3DLessons.com
One thing that has been asked fairly often was how to make a tornado effect.
May 3,
2007
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Landscapes need some randomness for them to look real. One way to do this is using dynamics to mold the terrain. This can create a random landscape, but is difficult to control. Fortunately, the Transform Component tool is a fast way to move points irregularly, creating the same effect but faster.
May 3,
2007
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This tutorial goes through a modeling technique for making a twisted surface using polygonal modeling. It can be used for making the handle of a baseballbat, a screw and much more.
May 3,
2007
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After attaching the arm, you'd think that attaching the leg would be a cinch, and it is, if you know what you're doing. The process I'll describe is the way that's worked best for me in the past.
May 2,
2007
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For this tutorial, I'm going to explain how I use Rigid Binding on character animation, specifically, using flexors on joints.
May 2,
2007
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In this lesson we will learn how to create a simulated explosion using the input bias as a way to adjust the color in the 2D container.
May 2,
2007
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This is a modeling tutorial using polygonal edgeloop-modeling and MJ Poly Tools to quickly achieve the look of a tennisball.
May 2,
2007
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For this tutorial, I'm going to go over creating a certain type of water effect.
April 30,
2007
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Because the UV Texture Editor lays each UV layout one on top of the other, by drag-selecting you select every edge or face from the selected objects. Remember the UV Texture Editor if you need to change duplicated objects quickly!
April 30,
2007
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This tutorial shows you how to model a polygonal soccer ball for smoothing in Maya using its new Soccer Ball primitive and the geosphere script.
April 30,
2007
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