Cinema 4D Tutorials (interface, modelling, animation, materials, maps, modifiers, lights, cameras, rendering) - 3DLessons.com

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Neon Signs

Author: tutorialguide.net  Rating:
This tutorial offers a technique that will give you realistic looking neon light, because we have actually made the neon object out of lights.
August 24, 2007 Today Views: 2 Total Views: 1,077

Morphing Blob

Author: tutorialguide.net  Rating:
Learn how to make a morphing litle blob using Cinema 4D.
August 22, 2007 Today Views: 1 Total Views: 904
How to use Cinema 4D to prepare video game textures and normal maps.
August 6, 2007 Today Views: 1 Total Views: 840
This tutorial is not aimed at beginners to C4D - it assumes that you know how to use the poly modelling tools and how to navigate the various attribute panes in the program.
August 3, 2007 Today Views: 3 Total Views: 1,434
In the second part of this tutorial, I am going show you an alternative to using Global Illumination that will also yield excellent results in even less time.
August 2, 2007 Today Views: 2 Total Views: 1,285

Adding Bones

Author: damprabbit.com  Rating:
In this Cinema 4D tutorial you'll learn how to add Bones.
August 2, 2007 Today Views: 5 Total Views: 1,085
How is a tungsten light colored relative to an overcast sky? Find out.
August 1, 2007 Today Views: 1 Total Views: 1,257

Cel Shading

Author: damprabbit.com  Rating:
Cel Shading is the technique of rendering 3D models and scenes so that they look "hand drawn" like a Disney movie or "Ren and Stimpy" "The Simpsons" etc... Basically you use high tech computers and software to make something look like it was drawn with a pencil.
August 1, 2007 Today Views: 1 Total Views: 1,067
In this tutorial I will examine a few different strategies for achieving a realistic skin shader in Cinema 4D.
July 31, 2007 Today Views: 2 Total Views: 1,298

Timeline

Author: damprabbit.com  Rating:
There are many features in the timeline in Maxon's Cinema 4D, that's why it can be confusing at first.
July 31, 2007 Today Views: 1 Total Views: 841
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