Blender 3D Tutorials (interface, modelling, animation, materials, maps, modifiers, lights, cameras, rendering) - 3DLessons.com
There is no precise way to control the auto-generated edges in Blender, thus reducing the edge generation feature’s efficiency. You may, however, create and control your own edges, using multiple materials, and advanced UV mapping techniques. In this tutorial we will thoroughly explore this technique.
March 16,
2010
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Wanna make something quick with noobish level of experience but also want to impress your boss with realistic model? Than this is just what you were looking for!
February 22,
2010
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Techniques covered in this tutorial include multires sculpting, baking a normal map, baking ambient occlusion and applying the maps to a low poly model.
February 4,
2010
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In this tutorial we will look at the Blender Lamps in details. We will explore each and every option in detail.
January 29,
2010
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Blender 2.5 alpha was released a month ago, and this first testing release of the 2.5 series comes packed with lots of improvements and changes.
January 6,
2010
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In this multi-part, video tutorial about Blender's Hair Particles System, we will learn some very useful options to use when trying to create cool or convincing hair effects.
December 30,
2009
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In this multi-part, video tutorial about Blender's Hair Particles System, we will learn some very useful options to use when trying to create cool or convincing hair effects.
December 30,
2009
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In Part 3, we'll take a look at combining the sprite graphics with our particle system, and then tweaking things, including a little bit of post production, to achieve our final results.
December 29,
2009
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In this video tutorial, we will take a look at how to enhance your reflections by using High Dynamic Range Images.
December 28,
2009
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When you begin working with complex scenes you'll often find yourself applying the same material to a multitude of objects, which becomes quite time consuming. By using blender's 'Make Links' tool you can quickly apply a single materials to as many objects as you'd like.
December 28,
2009
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