Basics - 3DLessons.com
Basics will help you to find a guiding line among the multitude of informational resources, emphasising the most interesting and important for you at the very moment information and being able to pick out the central point and thus making the most of your time. Getting acquainted with the basic notions and the experience patterns proposed for your consideration, you can be sure of finding a departure point of the following plans materialisation. Basics propose you the original vision of your ideas, making it in a simple and a clear way, leaving a space for the next creative changes and improvements. Formulating the task and enriching you with the basic knowledge, this educational resource increase your creative horizons and perspectives.
In this tutorial, we'll show you how to model an octagon shaped crystal structure.
March 17,
2010
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842
In this tutorial I will show you a few tips to create a clock in 3d max and render it with Fryrender.
January 18,
2010
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2,547
The LWF (Linear Work Flow) method for V-Ray. I've decided to summarize the work flow in the shortest possible way. What is this LWF thing anyway? Well it's simply an easier way to ensure quick, consistent and accurate lighting of 3D scenes. (No more burnt out images!)
January 8,
2010
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6,126
Light can be thought of as a wave (it's the visible part of the electro-magnetic spectrum). We see variations in the wavelength or frequency of light as variations in colour.
March 12,
2009
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1,363
In this tutorial I will create a sticky fluids effect using glu3d and later explain the same thing with pflow.
August 12,
2008
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1,345
Three point lighting is a common method used in 3D, film, photography, theatre and so on.
August 7,
2008
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1,507
Color choice helps add mood to a scene as well. In fact, on larger productions, some companies have people who are devoted to picking the color palette for...
February 20,
2008
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1,437
Here's a tip and example file on one method for mapping complex shapes.
February 1,
2008
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1,459
This is a pretty common scenerio. You want to see something from far away, then zoom in to get close, all in the same shot. Lets try this the straight forward way.
January 29,
2008
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1,231
What are Anisotropic Reflections? We've all heard the word, but may not have a solid understanding of what they are in the real world, how they get produced, and what our options are in 3d to replicate them. This tutorial is meant to hopefully answer some of those questions.
January 17,
2008
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2 Total Views:
1,538



















