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Amorphium Tutorials (interface, modelling, animation, materials, maps, modifiers, lights, cameras, rendering) - 3DLessons.com

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The purpose of this tutorial is to explain the basic function of the distort tools.
July 27, 2007 Today Views: 1 Total Views: 275
The purpose of this tutorial is to explain morph and the morph tools in Amorphium.
July 23, 2007 Today Views: 3 Total Views: 298
The Mapper workspace is used to set-up how texture maps and shaders are mapped to objects.
July 20, 2007 Today Views: 1 Total Views: 285
This menu lets you set some of Amorphium's operating options.
July 18, 2007 Today Views: 1 Total Views: 249
In Amorphium Mask is a protective coating, which keeps distortions, sculpting, and paint tool from effecting parts or the whole object.
July 13, 2007 Today Views: 1 Total Views: 300
Light Objects are considered environmental objects, but they also illuminate the Composer work space for viewing. Most of their properties can be seen in real time, but a few need to be rendered to see.
July 12, 2007 Today Views: 2 Total Views: 301
The purpose of this tutorial is to explain how mask and it's tools work in Amorphium.
July 10, 2007 Today Views: 1 Total Views: 303
Task is for recording modeling functions used on Mesh & Tin objects.
July 5, 2007 Today Views: 1 Total Views: 250
You can make thin walled hollow object fairly easy.
June 26, 2007 Today Views: 1 Total Views: 314
The purpose of this tutorial is to show and explain the work space and it's menus.
June 25, 2007 Today Views: 1 Total Views: 244
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