Amorphium Tutorials (interface, modelling, animation, materials, maps, modifiers, lights, cameras, rendering) - 3DLessons.com
The purpose of this tutorial is to explain the basic function of the distort tools.
July 27,
2007
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The purpose of this tutorial is to explain morph and the morph tools in Amorphium.
July 23,
2007
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The Mapper workspace is used to set-up how texture maps and shaders are mapped to objects.
July 20,
2007
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This menu lets you set some of Amorphium's operating options.
July 18,
2007
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In Amorphium Mask is a protective coating, which keeps distortions, sculpting, and paint tool from effecting parts or the whole object.
July 13,
2007
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Light Objects are considered environmental objects, but they also illuminate the Composer work space for viewing. Most of their properties can be seen in real time, but a few need to be rendered to see.
July 12,
2007
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The purpose of this tutorial is to explain how mask and it's tools work in Amorphium.
July 10,
2007
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Task is for recording modeling functions used on Mesh & Tin objects.
July 5,
2007
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You can make thin walled hollow object fairly easy.
June 26,
2007
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The purpose of this tutorial is to show and explain the work space and it's menus.
June 25,
2007
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