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Depth of Field

Author: dhony  Rating:
What is Depth of Field (DOF)? In my opinion, camera only focuses within a specific range. See this picture. Between these three balls, camera focus in most left ball and other ball seen blurry.
September 1, 2008 Today Views: 1 Total Views: 40
Learn how to perform render jobs using Blender 3D from the command line/console.
September 1, 2008 Today Views: 1 Total Views: 35
The purpose of this exercise is to familiarise you with the 3DS Max interface and basic Editable Polygon modelling tools such as Extrude, Bevel, and Chamfer. Hopefully it will get you used to working with selections of vertices, faces and lines, within an object.
September 1, 2008 Today Views: 12 Total Views: 80
All fields in Maya are unique. A thorough understanding of each field's behavior is a crucial first step towards an artist's ability to efficiently and effectively design a dynamic effect.
September 1, 2008 Today Views: 7 Total Views: 40
This tutorial takes us through the basics of lighting in Maya.
September 1, 2008 Today Views: 6 Total Views: 72
This tutorial covers some basics of set driven keys. You will link up a handle with the moving of some railway points.
August 28, 2008 Today Views: 5 Total Views: 88
If you have never made a hotkey driven custom marking menu, go to Options/Customize UI/Marking Menus. Hit 'Create Marking Menu'. You can then middle-mouse-button drag items from the shelf into one of the quadrants...
August 28, 2008 Today Views: 2 Total Views: 65
When animating you may find yourself needing to switch the current setting for tangent types quite often. Whenever you use the 'S' hotkey to set a keyframe, Maya will use the tangent types you have specified in the Animation Preferences...
August 28, 2008 Today Views: 3 Total Views: 52

Normal Maps

Author: SimplyMaya.com  Rating:
This tutorial takes you through two techniques of generating a normal map as seen in the latest games.
August 28, 2008 Today Views: 3 Total Views: 92
Continuity applies to both curves and surfaces. It simply refers to how two curves meet at a point, or how surfaces meet at an edge. When using a patch-modeling approach, where a character, vehicle or whatever are modeled from a series of patches, like a quilt, one wants to avoid visible seams....
August 28, 2008 Today Views: 4 Total Views: 55
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