3D Tutorials by noir.org
This exercise is very quick any easy. It can be used to provide the perspective illusion of any square or cube like object.
May 9,
2008
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For some time prior to creating the Corrosive Marine image I had been wanting to work on a full body image in ZBrush. In my first year with ZBrush I tried to specialise in...
May 8,
2008
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Start to experiment with the MATERIAL MODIFIER palette. Everything you need is in there or can be included from the Texture dropdown.
May 7,
2008
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I needed a Clown Frill for an image (see left) and this is how I made it.
May 6,
2008
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This tutorial attempts to show you some of the best ways to make realistic eyeballs.
May 5,
2008
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To help with the lighting effect you can darken the left hand side of the image by using a slightly darker shade...
May 2,
2008
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To complete this small tutorial it is assumed that you will have a basic working knowledge of ZBrush and that you are familiar with the general interface.
May 1,
2008
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164
The aim of this tutorial is to allow the reader to model and color a `Space Monkey` head using Pixologic`s ZBrush.
April 30,
2008
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121
Some decisions need to be taken at modelling time. You need to detail the model as much as possible in EDIT mode before moving onto texturing.
April 29,
2008
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133
The original image had a material with a lot of colour-bump which allowed light areas of the texture map appear raised when rendered. For the next stage I wanted to actually add features to the geometry.
April 28,
2008
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