3D Tutorials by edharriss.com
Use the rgb intensity of a lambert illumination node to drive texture line thickness, in order to create a "cross hatching" effect.
March 21,
2008
Today Views:
1 Total Views:
576
In 3D world there are several function curves that are essential to know and to remember.
June 25,
2007
Today Views:
1 Total Views:
283
I've had some time to look around in the VBscript references and I have found
some more math functions that are very useful in 3D.
June 22,
2007
Today Views:
1 Total Views:
279
In this tutorial you'll learn how to convert .3ds, .obj, .md3 to Softimage and XSI file format whilst keeping the UV info intact.
June 21,
2007
Today Views:
1 Total Views:
302
The reason I decided to write this paper was to help out my fellow 3D Artists converting from Maya to XSI.
June 20,
2007
Today Views:
1 Total Views:
314
First, we are going to have a look at the 2 different modes and the 2 subdivs algorythms XSI has. XSI offers several tools to model polygon mesh objects.
June 19,
2007
Today Views:
2 Total Views:
558
In both Softimage|XSI and Maya, the two main surface types available for modeling characters are polygon meshes and Non-Uniform Rational B-Spline (otherwise known as NURBS) surfaces.
June 18,
2007
Today Views:
2 Total Views:
359
This tutorial is intended for people who already have a working knowledge of XSI.
June 15,
2007
Today Views:
1 Total Views:
411
How to use Global Illumination Final Gathering to create realistic lighting effects.
June 13,
2007
Today Views:
1 Total Views:
516
Place specular highlights anywhere on your object. Regardless of where the light sources are located in the scene.
June 12,
2007
Today Views:
2 Total Views:
377




























