3D Tutorials by ZBrushCentral
As you might already noticed, so easy and fluid the work with low-subd-models goes, posing high-subd-level-models can be a hard thing depending on the power of your system.
February 25,
2010
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822
It is a guide demonstrating a very basic, but highly effective, pipeline between Zbrush and 3DS Max. It will show you how to take a model you have created in Zbrush into 3DS Max for the purposes of rendering with MentalRay.
February 18,
2010
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2,399
Just a quick mini tutorial to help you add embossed detail onto things like coins and stuff.
October 26,
2009
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971
It is a faster way to get normal map from ZBrush 3.
October 20,
2009
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1,460
A very quick & high quality alternative to displacement & Normal Maps.
June 4,
2008
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759
This image was created as a reply for an earlier question about a Pipe/Hose creation method...
May 19,
2008
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