3D Tutorials by 3dtotal.com
This particular scene was designed to be simple in terms of the geometry involved and therefore attributing a little more emphasis on the texturing aspects using techniques somewhat akin to games development.
March 15,
2010
Today Views:
11 Total Views:
854
I had thought of a concept of future mankind in a cage-like surrounding environment. This scene gave me a motive to think about a certain image for different creatures of the future....
March 8,
2010
Today Views:
2 Total Views:
544
First of all I started with a rough Pencil-Sketch to depict the basic composition and the central idea of the picture.
March 5,
2010
Today Views:
1 Total Views:
455
This tutorial will be focused on teaching the basics of using and creating materials in 3ds Max.
March 5,
2010
Today Views:
3 Total Views:
729
I've poly modelled all the models that I have used in the scene. So letâ??s start from the little house on the left...
March 5,
2010
Today Views:
3 Total Views:
810
With this model my goal was to learn how to use normal mapping for a low poly character, a technique that was new for me in that moment. The model Arkeon Sannath it's from a game called Confrontation.
March 3,
2010
Today Views:
5 Total Views:
602
This tutorial will guide you to develop a scripted utility in 3DS MAX 9. This tutorial is for users with basic knowledge in max script or any other object oriented language.
March 3,
2010
Today Views:
2 Total Views:
573
First of all, I have to admit that I was actually quite lazy when creating "Lonely and left behind". I didn't have a lot of spare time but still wanted to create this picture. So I took a basic head model, which I already modelled about 1 year ago and used it as the starting point.
March 3,
2010
Today Views:
7 Total Views:
546
I will show you some of the basic concepts that many students of Max might overlook because they are focused on modelling characters right off the bat.
February 17,
2010
Today Views:
4 Total Views:
1,077
In this tutorial you will learn to create a fly-through of a realistic cloud tunnel that renders relatively fast, using 3D Studio Max with no plugins or 3rd party renderers.
February 15,
2010
Today Views:
1 Total Views:
1,874


















