3D Tutorials by 3DLuVr.com

You can find here all the 74 tutorials by 3DLuVr.com. The author's home page URL is http://www.3dluvr.com.
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This tutorial shows you how to do it using only standard Max materials and maps (R3.x only).
May 6, 2010 Today Views: 1 Total Views: 2,139
The effect of creating a realistic animated cable has long been sort after for users of MAX and most 3D programs.
March 16, 2010 Today Views: 1 Total Views: 1,960
3d models
This is a modeling method I have been using for some time now. I try to combine the caging and visualization strengths of spline modeling with the maneuverability and interactivity of polygon modeling in 3D Studio Max 5.
March 12, 2010 Today Views: 2 Total Views: 2,596
In this tutorial, I will show you how to go about modeling a realistic head using NURMS (Non-Uniform Rational Mesh Smooth).
February 26, 2010 Today Views: 1 Total Views: 1,544

Making of Audi TT

Author: 3DLuVr.com  Rating:
First you start off going to the Create->Geometry->Patch Grids menu and choose Quad Patch. Create a Quad Patch with a width of 300 and a length of 300 in the left viewport....
February 23, 2010 Today Views: 1 Total Views: 1,657
The first thing to do is draw out the splines (shapes) which will make up the major objects, these are the glass handle, the brass fixing ring, the brass holder itself and the brass retaining spring, labeled in Fig.1 as Handle, Ring, Holder and Helix. All other objects are standard Max primitives.
February 23, 2010 Today Views: 1 Total Views: 1,528
Modeling in general is a very hard task but a very rewarding task. Being able to make a decent model no matter what shape or form really free's you away from many restrictions.
February 22, 2010 Today Views: 1 Total Views: 2,238
This tutorial goes through the process of creating a simple script that does two things. First it teaches you how to use MAXScript and do some basic stuff. It also allows you to create a useful script than can be used to link objects to a vertex.
January 27, 2010 Today Views: 1 Total Views: 1,740
Contents: Gathering reference, basic modelling info, creating spline guides, modelling the head.
January 20, 2010 Today Views: 2 Total Views: 2,509
This is just a demo of adding fluids and running a simulation. You should always have some thickness in your mesh and not like my cup in the SD file. But for this tutorial it is fine.
November 9, 2009 Today Views: 1 Total Views: 2,156
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