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3D Tutorials by 3DLuVr.com

You can find here all the 74 tutorials by 3DLuVr.com. The author's home page URL is http://www.3dluvr.com.
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Making of BMW Z3

Author: 3DLuVr.com  Rating:
This is how I made my Z3 and is by no means the only way / right way to go about the task.
August 8, 2008 Today Views: 2 Total Views: 355
This tutorial goes through the process of creating a simple script that does two things. First it teaches you how to use MAXScript and do some basic stuff. It also allows you to create a useful script than can be used to link objects to a vertex.
July 23, 2008 Today Views: 3 Total Views: 93
This final part will concentrate on texturing methods, utilizing MAX's procedural textures.
July 22, 2008 Today Views: 2 Total Views: 215
his first part will concentrate on lighting and rendering, while the second part will cover texturing utilizing MAX's procedural textures.
July 22, 2008 Today Views: 4 Total Views: 189
This tutorial is not meant to be a step by step guide on how to create a face. This is more of a record on how I constructed the model Bob, using a very cool Max3 feature called NURMS.
July 21, 2008 Today Views: 3 Total Views: 206
This is the first in a series of Final Render tutorials that will cover the basics of global illumination, HDRI, ray tracing, lights, caustics and sub-surface scattering.
July 21, 2008 Today Views: 1 Total Views: 140
Modeling in general is a very hard task but a very rewarding task. Being able to make a decent model no matter what shape or form really free's you away from many restrictions.
July 18, 2008 Today Views: 2 Total Views: 233
The first thing to do is draw out the splines (shapes) which will make up the major objects, these are the glass handle, the brass fixing ring, the brass holder itself and the brass retaining spring, labeled in Fig.1 as Handle, Ring, Holder and Helix. All other objects are standard Max primitives.
July 17, 2008 Today Views: 1 Total Views: 161

Making of Audi TT

Author: 3DLuVr.com  Rating:
First you start off going to the Create->Geometry->Patch Grids menu and choose Quad Patch. Create a Quad Patch with a width of 300 and a length of 300 in the left viewport....
July 16, 2008 Today Views: 2 Total Views: 162
Although acceptable global illumination results may be obtained by using the environment color as your basis for lighting a scene, using a solid color, or even a gradient map will still produce a only a uniform distribution of light.
July 16, 2008 Today Views: 1 Total Views: 137
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