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Welcome to 3D Lessons

3D Lessons is the most complete and informative database of free 3D tutorials. Our resource covers everything you always wanted to know about 3D graphics. 3ds Max, Maya, Lightwave, SoftImage, Bryce and Cinema 4D tutorials including the interface, modeling, animation, materials, maps, modifiers, lights, cameras, rendering and much more. Whether you're new to 3D graphics software or a talented artist, you are sure to find a great source of inspiration and knowledge at 3D Lessons. The tutorials are updated daily from different authors and sites so that you won't have to spend hours searching the web for them yourself. The number of tutorials is constantly increasing as 3D Lessons is open to readers as well as to new authors. Use our handy search form to find the very 3D graphics tutorial you need. Enjoy your visit to 3D Lessons. We hope our collection of 3D tutorials will help you discover your creative potential and create your own three-dimensional virtual reality! Also we recommed web hosting search to help you with your web hosting needs. Its up to date web hosting guide. Cheap web hosting can go low on your pocket.

Latest 3D Tutorials

Simulate a flickering Lamp by applying the noise controller on the bulb material.
July 3, 2009 Today Views: 39 Total Views: 220
Texturing Po, character from Kung Fu Panda The Movie, using Unwrap UVW. Detailed step by step tutorial.
July 3, 2009 Today Views: 5 Total Views: 454
This method is of great use for people more comfortable with digital sculpture who need to produce multiple character maquettes time-efficiently (at the professional end of things) or art students whose teachers have decided digital art "doesn't count" even if you make each model from scratch.
July 3, 2009 Today Views: 8 Total Views: 737

Soft Shadows

Author: swiftdev.com  Rating:
I'm going to show you some techniques, so if your looking for that extra bit of realism you've come to the right place.
July 3, 2009 Today Views: 3 Total Views: 467

Render Glass

Author: 3dtotal.com  Rating:
Let's start with a spline and then we will apply the lathe modifier....
July 2, 2009 Today Views: 20 Total Views: 495

Corridor Scene

Author: 3dtotal.com  Rating:
This particular scene was designed to be simple in terms of the geometry involved and therefore attributing a little more emphasis on the texturing aspects using techniques somewhat akin to games development.
July 2, 2009 Today Views: 20 Total Views: 405
Using textures to shape your model.
July 2, 2009 Today Views: 11 Total Views: 2,400

The Yellow House

Author: 3dtotal.com  Rating:
Based on my work 'The yellow house', I have tried to sum up how it was created. It consists of 3 parts: modelling, texturing and rendering.
July 2, 2009 Today Views: 19 Total Views: 529
An issue which is often overlooked or avoided by individuals new to 3D is the necessity of fine-tuning projects in conjunction with a compositing package.
July 2, 2009 Today Views: 7 Total Views: 418
The effect of creating a realistic animated cable has long been sort after for users of MAX and most 3D programs.
July 1, 2009 Today Views: 7 Total Views: 388

Random 3D Tutorials

This SoftImage tutorial will help you to work with subdivision and Set Edges and Vertex Crease Value.
June 4, 2007 Today Views: 3 Total Views: 528
Recovering normal and displacement maps using bakeAir (Renderman shaders, and sample rib files).
July 20, 2007 Today Views: 2 Total Views: 456

Brazil2 GI Tutorial

Author: 3dm3.com  Rating:
In this tutorial, we will be seeing how to use Global Illumination in "Brazil 'Rio' Rendering System v2.0". As well as a small information on the very useful, Brazil2 Advanced Material, which, in my scene is used to create the water in the pool.
October 22, 2008 Today Views: 1 Total Views: 235
In this tutorial we take a look at photometric lights which are basically physically accurate lights.
February 21, 2007 Today Views: 2 Total Views: 971
Colour maths can be used to increase the range of colours produced from a texture. In this example we will be using the texture on a simple object, but the same principle could be applied to image based lighting.
December 14, 2007 Today Views: 1 Total Views: 434